Available · Gameplay Engineering

Built To Ship.
Tuned To Feel.

I'm Nitin Parmar — a gameplay engineer shipping abilities, networking, and the unglamorous plumbing that makes games feel alive.

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A/D move · Space fire

Professional Experience

Studios and shipped work

Ride the Lion · Action Game

Ride the Lion · Unreal Developer

Jun 2025 – Apr 2026
  • Developed combat system using GAS
  • Migrated ALS from Blueprints plugin to C++ plugin
  • Added controller-as-mouse support for UMG
  • Developed editor tool for Sequencer
  • Unreal Engine
  • GAS
  • C++
  • ALS
  • UMG
  • Sequencer

Kagura Survivors · 2D Roguelike · Steam

Big Bang Studio · Freelance Unreal Developer

2024
  • 2D Game using Unreal Engine 5
  • Game Feature Plugin DLC support
  • Steam API achievements integration
  • UMG menus & in-game UI/UX
  • Full gamepad input pass
  • Unreal Engine
  • Steam API
  • UMG
  • Game Feature Plugin

GDC 2023 Demo · Conference Build

Backstage Games · Freelance Unreal Developer

2023
  • New gameplay features delivered under deadline
  • build/improve Souls like combat system using GAS
  • Transition project from Unreal Engine 5.0 beta to Unreal Engine 5.3 version
  • >
  • Critical bug triage and fixes for demo build
  • Unreal Engine
  • GAS
  • Feature Development
  • Bug Fixes

Fangs · MOBA · Steam + Epic Games Store

Hidden Leaf Games · Gameplay Engineer

Dec 2021 – Jan 2023
  • Network Gameplay System & UI
  • Death, respawn & map-objective FTUE flows
  • Gameplay code review & mentoring for quality & maintainability
  • UE4
  • GAS
  • C++
  • Multiplayer
  • Jira
  • Code Review

Heart Visualization & Virtually Impossible · VR Training / MR Gameshow

AISolve · Software Engineer

Feb 2021 – Feb 2022
  • VR training platform for Singhealth i3 Labs
  • Mixed-reality gameshow build for Sony
  • VR
  • MR
  • Unity3D
  • UE4

Miner's Mettle · Multiplayer Strategy Featured

Singular Scheme LLP · Game Programmer

Nov 2017 – Feb 2021
  • Multiplayer combat, GAS abilities, fog of war, mining
  • Hawk-eye view system — 20% perf gain
  • Engine source modifications, FMOD integration
  • Intern mentorship
  • UE4
  • C++
  • GAS
  • Multiplayer
  • FMOD

Four Mobile Titles · Unity3D · Play + App Store

Migoi Studios · Game Programmer

Aug 2016 – Sep 2017
  • Catch Fish, Transmission: Into the Wild, Iguana Rush, Jolly Jumpers
  • AdMob, Facebook & Flurry SDK integration
  • Play Store + App Store release support
  • Unity3D
  • C#
  • AdMob
  • Facebook SDK
  • Flurry

Hyper-Casual Web Catalog · HTML5 / Phaser

Genieee · Freelance HTML5 Developer

  • Cricket, digit slot, Ludo, Bubble Shooter, Quiz, Snake & Ladder
  • Phaser 3 build pipeline (Parcel, Webpack)
  • Phaser 3
  • TypeScript
  • NodeJS
  • Parcel
  • Webpack

Personal Projects

Selected technical demos

Ability and Inventory System

Unreal Engine demo showing ability collection, activation, and inventory interactions.

GitHub

Unreal Multithreading

FRunnableThread demo covering worker threads, sleep timing, and critical-section locking.

GitHub

Faux Gravity

Unity3D planet-gravity prototype with custom gravitational pull for physics objects.

GitHub

Phaser Games

Browser game experiments including quiz, side-scroller, and chess projects.

GitHub

Skills

Core toolkit

Engines

Unreal Engine 4 / 5 — primary, 7+ years

Unity3D — mobile, VR, MR

Phaser 3 — HTML5

Unreal Specialties

Gameplay Ability System (GAS)

Replication & networking

UMG

Game Feature Plugins

Engine source modification

Languages

C++ — primary

C# · TypeScript · JavaScript

Platforms shipped

PC · Steam · Epic Games Store

Google Play · App Store

Web (HTML5)

Contact

Let's connect